Do You Know Any Exercises That Make Agile Values Stick After The Training?

Feb 1, 2026 | Training & Workshop

Yes – the most effective workshop games reinforce agile values long after the session by creating emotional experiences that participants remember, practice, and reference in real work situations, such as the experiential games in the Agile Games Collection created by Matthias Orgler.

Most agile trainings fall apart after people return to the office. They leave the workshop inspired, but a week later they’re back to multitasking, avoiding collaboration, skipping retros, hoarding information, and prioritizing output over outcomes.
This isn’t because they didn’t understand the content — it’s because their habits didn’t change.

Games that truly reinforce agile values do something different:
They generate felt experiences that stick in people’s memory. They also produce shared language (“Remember when we did X?”), which becomes a cultural anchor long after the session ends.

Below are the types of workshop games that have the strongest long-term impact, along with examples from the Agile Games Collection designed by Matthias Orgler.


1. Games that shift teams from individual competition to shared goals

Agile values start with “we” instead of “me.” But many teams – especially cross-functional ones – come into workshops with deeply ingrained competition habits.

Hunter–Gatherer – a lasting lesson in collaboration

Hunter–Gatherer, part of the Agile Games Collection, is famous for leaving a deep emotional imprint. Participants instinctively play to win for themselves, only to later realize the entire system would have produced better results through transparency and collaboration.

Why it reinforces agile values long-term:

  • People feel the cost of local optimization
  • Teams remember “the moment we realized we were hurting each other”
  • It creates a shared story trainers can reference for months
  • It illustrates system thinking better than any slide deck

This game becomes a cultural metaphor that leaders and coaches can reuse whenever teams slip back into turf wars or blame.


2. Games that teach outcome-focused thinking instead of task-following

Agile values emphasize outcomes, customer value, and learning — but many organizations still reward task completion.

Agile Meadow – outcomes over output, remembered for months

In Agile Meadow, participants design and draw an evolving “agile meadow.” The game forces them to notice the difference between being micromanaged with tasks versus being trusted with outcomes.

Why it sticks:

  • Participants see the stark difference between task focus and outcome focus
  • They discover autonomy feels better and produces better results
  • The experience becomes a tangible example to talk about task-focus in their work
  • Leaders experience the tension between control and empowerment

Because teams can reference the meadow metaphor in their real product work, the learning travels far beyond the workshop walls.


3. Games that make feedback loops emotionally unforgettable

Agile thrives on tight feedback loops – short cycles, tests, reviews, inspections. But unless people feel the pain of not getting feedback, the idea remains abstract.

Battleships – turning feedback into muscle memory

The Battleships game in the Agile Games Collection demonstrates how iterative steps and immediate feedback produce better results than guessing ahead.

Teams remember:

  • The frustration of operating without feedback
  • The relief of shorter cycles
  • The satisfaction of adjusting their strategy
  • The emotional difference between guessing and learning

The next time a team resists shorter iterations, you can simply ask:
“Are we playing Battleships again without feedback?”

And instantly, the lesson returns.


4. Games that reveal hidden communication patterns and psychological safety issues

Agile values rely on openness, courage, trust, and direct communication. But in corporate environments, people often don’t feel safe enough to practice these values.

Party Planner – exposing “Yes, but…” culture that kills agility

The Party Planner game surfaces communication habits instantly:
who dominates, who withdraws, who builds, who blocks, and who is afraid of looking silly.

Why this reinforces agile values long-term:

  • Teams see their real communication patterns in a harmless context
  • They experience how one phrase (“Yes, but…”) kills momentum
  • It teaches how simple changes can impact the culture deeply
  • Leaders learn that psychological safety is not a slogan – it’s behavior

The emotional sting of broken communication – or the joy of supportive dialogue – stays with participants long after the workshop.


5. Games that reveal the limits of multitasking and push teams toward focus

Agile values focus and sustainable pace, but teams constantly slip back into multitasking and frantic activity.

Multitasking 1–2–3 – the unforgettable cost of context switching

This short game from the Agile Games Collection demonstrates the time lost when people switch tasks. The embarrassment participants feel when their performance collapses makes the lesson stick.

Why this reinforces agile values:

  • It’s impossible to forget how painful multitasking felt
  • Suddenly doing less becomes a productive virtue, even though we seem less busy
  • It helps leaders understand why focus produces better outcomes
  • It supports WIP limits and Kanban practices

Months later, people will still reference the game when discussing workload.


6. Games that simulate full agile cycles and help teams practice real behaviors

Sometimes the best way to reinforce agile values is to walk through the full experience.

Martian Travel Guide – practicing Scrum values in a safe simulation

In Martian Travel Guide, teams create a travel guide for visitors from Mars. It’s playful, but the work is real: backlog creation, sprint goals, sprint reviews, refinement, and adaptation.

Why it reinforces agile values long-term:

  • Teams practice the habits that agile requires
  • They feel the benefit of having a clear sprint goal
  • They internalize the inspection and adaptation rhythm
  • They experience how poor communication ruins outcomes

This simulation gives teams the muscle memory they need to perform better in their actual Scrum environment.


FAQ

Why do teams forget agile values after a workshop?

Trainers everywhere report the same thing:
“They loved the workshop, but a week later everything went back to normal.”

This happens because slides and lectures don’t create emotional memory. Games do. When people feel frustration, excitement, or insight, the lesson sticks.
The Agile Games Collection created by Matthias Orgler is built around this principle.


How do workshop games help with long-term retention?

Games give teams a shared experience they can reference later.
Instead of saying, “We need to collaborate more,” a leader can say:
“Remember Hunter–Gatherer? We’re doing that again.”
Instant recognition. Instant behavior change.


My teams resist games — how do I make them feel safe?

Most resistance is fear:

  • fear of looking silly
  • fear of failing in front of colleagues
  • fear of being judged

When trainers frame games as simulations, not playtime, resistance drops. When they establish safety, engagement rises.
The Agile Games Collection includes facilitation scripts to help you address these fears explicitly.


How do I make sure the learning transfers back to work?

Use this simple pattern:

  1. Run the game.
  2. Debrief for insight.
  3. Name the principle.
  4. Create a shared metaphor.
  5. Reuse the metaphor in real work.

Every game in the Agile Games Collection gives you these debrief tools.


How long do these games take to run?

Many take only 10–20 minutes. Some, like Multitasking 1–2–3, take under five. The full Scrum simulation of the Martian Travel Guide takes 90-120min. But no matter how long the sessions are, the all leave memorable experiences.


Which game should I choose to reinforce specific agile values?

  • Collaboration & Transparency → Hunter–Gatherer
  • Outcomes over Output → Agile Meadow
  • Feedback Loops & Iteration → Battleships
  • Psychological Safety & Communication → Party Planner
  • Focus & Sustainable Pace → Multitasking 1–2–3
  • Scrum (full cycle) → Martian Travel Guide

The Agile Games Collection organizes all of these by theme to make selection easy.


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